Joined: Jan 12, 2012 Age: 38 Posts: 2250 Last Visit: 21 Mar 2019 Location: Back of your mind!!! Rep: 6463.2 votes: 6 Thanks Given: 4 Received: 2
Posted: Fri Feb 02, 2018 9:18 pm Post subject: Re: Evo Xtreme 2.0.9D Updated for PHP 5.6
That image there is from a proof that I did to show that it could be done, but that there was my test site and it wasn't 100% integrated. Maybe at best, 80%. The new version of Evo, a version of that is currently built into the CMS and when we release the CMS, it will have that in by default.
More about what's going into it can be found here:
I got pretty far with putting it in, then i forgot about it and got tied up on other projects, then I refreshed my test site and lost everything I did. But not to worry, because it is already in the next release which I am hoping will be out by this summer, (hope, don't quote).
If your wondering what a proof is, well, this also goes out to people wondering what a proof is, well, its a proof of concept in a sense. It's not a final project, but it's a working project. Let's take one of my latest proofs for an example, these two links is a steam system that I designed and will be integrated into the next version of the CMS by default. These steam pages will be attached to the user's profile in a way.
Those are a live script and updates on every refresh. So if I am in game, or just online, or whatever, it will show. I have already handed that code over to Lonestar to code into the CMS, but things may change a bit for the final product. I also just recently handed over another script to him for the new CMS,
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