The History Behind [HS] / [HSX]


Clan [HS] / [HSX] has had a long history of being a proud small community, as not only being a multi gaming clan, but also a clan of mappers, moders, scripters, Alpha/Beta testers, and much more. We have had a strong history of not allowing cheats of any kind within our ranks and have provided a ton of free services to other clans.

We have helped game developers find bugs and improve upon their games, to even suggesting things in which have made it into some games. We try to be truthful, even though sometimes the truth hurts. We honestly strive to make things better, what ever they are. We have had a long list of web based scripts that have been released over the many years, which for the most part, are free. We are 100% donation run and rely on the community to help support our efforts to stay running and provide these scripts to the community of gaming out there.

Nov 2003

[HS] / [HSX] Officially Started.

In November 2003, [HS] clan was started by two members of another clan. [HS] was just a clan that AG3NT and S4NDM4NN started as a joke clan for a custom all sniping mod that they were working on. They were both developers of the S4NDMOD mod for Return to Castle Wolfenstein, (RTCW), which was the mod that [HS] was built upon.

Nov 2003
Mar 2004

Growth

By mid 2004, [HS] has grown and member applications were plentiful, but there were some issues. We wanted to remain a small clan and be somewhat exclusive, so at this time, two [HS] members left to start up new clans and get them started, then would find new management and would come back. At that point, M!L was started, but only one of the two members came back to [HS]. The other went off and started a second clan called ARE.

Mar 2004
Aug 2004

New Website

Up till now, [HS] website was built on a freewebs type system and was well, terrible in all sense. coRpSE had approached the leaders and offered to build them a website, but they were hesitant at first until a deal was struck. He would build it on his host in secret, and if they liked it, then they would switch over to it.

After a couple of weeks, coRpSE reveled the site and was instantly deemed the new website. At this time, it was a basic HTML website and the forums it used was PHPBB 2.

Aug 2004
Aug 2005

[HS] Introduced to PHPNUKE

At this point, coRpSE has been integrating the PHPBB into his hard-coded site and was making it more dynamic where the PHPBB controlled most of the site, but then was introduced to PHPNUKE by [FOD]SPL!N. After checking it out, phpnuke had become the new system for [HS] .

Aug 2005
Mar 2006

[HS] Hacked (vWar Vulnerability)

This is important because it sparked a big turnaround for the [HS] clan and how it looked at things. Our website was hacked by a security hole within the vWar module for phpnuke, and this hacker used our site for phishing scams. This struck a nerve with the clan and took precautions to help avoid this from happening. It was at this point where we left phpnuke and went to RavenNuke for a few weeks, (hated it), then eventually went to Nuke Evolution CMS.

Mar 2006
Sep 2007

Spread into new games.

At this point, RTCW was starting to die down and the administration saw that it may be time to venture into some new games. After a few weeks of looking, the decision was to bring Enemy Territory : Quake Wars into the loop. coRpSE at this time has been playing the game for well over a year as a private Alpha tester.

Sep 2007
Jan 2008

[HS] Moves into COD4

Well, after a few months of playing ET:QW, most members weren't really feeling the game and wanted something a little faster and more close quartered. BFBC2 was tried first, but wasn't really welcomed. Then Call of Duty 4 was introduced and it was an instant hit within the clan.

Some keynotes that people loved were:
Mapping was similar to RTCW
Was able to create a mod similar to our RTCW mod
Pace was fast and felt similar to what we were used to.

We mostly played on our server, but also played a lot on the XI FreezeTag server. From this point on, we had found that game that we were looking for. Over the course of time with this game, [HS] released a bunch of scripts for the Evo CMS for this game and various other games. By this point, coRpSE had joined the Clan Themes team and was writing scripts and providing support for Evo CMS, on the ClanThemes website.

Jan 2008
Feb 2011

[HS] Joins Wot and becomes [HSX]

In 2011, coRpSE started playing a game called World of Tanks, and when the other clan members started playing, WoT then became the new main game. Fewer people were playing COD4 each day in our clan, and eventually, we stopped playing it all together. We were friends with a smaller clan called Xtreme Nightmare, and they were looking into merging in with us, but part of the deal is they wanted to change [HS] to [HSX] so it kept the "Xtreme" from their clan. We agreed and they became members of our community. We also put out the call to others that wanted to play WoT, but didn't have anyone to play with, feel free to join us. A handful of the XI members came over and joined us playing WoT. To comply with the XI rules, we made sure to pull our clan officially out of COD4.

Feb 2011
Jan 2016

Armored Warfare

Up till now, we at HSX have ventured into multiple games such as Starwars the Old Republic, WarThinder, H1Z1, WarFace, GTA 5, and MechWarrior Online, but none really stuck and had a consistent place of activity as Armored Warfare. Our few members from WoT that were a bit reluctant to leave WoT, tried AW and fell in love with it. Even to this day of me writing this, October 2020, AW is still around and going.

Jan 2016
Jun 2022

[HSX] Gets into SCUM

I am not sure how long-lived this will last, but HSX has expanded into the game SCUM with getting a new server in it. We originally were on someone else's server, but, that quickly went south when one of their admins seem to have an attitude with everyone and was just rude. That prompted one of our members to take the initiative and get us a server for the game.

Jun 2022
Mar 2024

Today

Today, we are currently still playing the games we love, along with developing scripts like this Time Line module that you are viewing right now. We will see you on the battlefield.

Mar 2024

The History Behind [HS] / [HSX]

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