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Replies: 2
Views: 616
 Forum:   News   Posted: Tue Jul 09, 2024 8:07 am   Subject: Re: Avast fined $16.5 million for selling users data
This is just another big corp, that lies, and deceived their customers just for more money. This is something that we are also seeing in our cars as well. A new investigation found that GM, Honda, Kia, Subaru, Hyundai and Mitsubishi are tracking drivers' data on everything from when they drive to how hard they hit their brakes. I am sure other companies are doing it as well, especially with all these companies trying to get their "self-driving" up to par. Even though some of the companies say they don't collect this, or don't store that, it has been found time and time again that they are full of shit. This is why I am an advocate for people to give as little information as they can to any companies that ask for it. Only give what they need and nothing more, especially if it's sensitive info like a SS number.


Replies: 2
Views: 89
 Forum:   Recipe Corner   Posted: Tue Jul 09, 2024 7:55 am   Subject: Re: Grilled Balsamic Chicken
This has become one of my favorite dishes to make. I generally am not a salad fan with chicken. But using this recipe, I actually like the two together.


Replies: 2
Views: 89
 Forum:   Recipe Corner   Posted: Mon Jul 08, 2024 4:10 pm   Subject: Grilled Balsamic Chicken

I started making this recipe a few years ago when I first got diagnosed with hemochromatosis, since it required me to eat less red meat. The few recipes I found online were all pretty much the same, I always felt that it was lacking, and even my family agreed. So after playing with a bit, I have come up with a slight variant to what is out there that is packed with flavor. The marinade takes about 10 min to make, but the prep is a bit longer, especially since with this recipe, I use fresh herbs and not dried.

I use these amounts for 2–4 boneless chicken breast.


  • 1/3 Cup Balsamic Vinegar
  • 1/4 Cup Olive Oil
  • 1 1/2 Tbsp of Minced Garlic, (You can use just 1 Tbsp if you like. I like to use pre minced garlic from the store)
  • 2 Tbsp of Fresh Rosemary - (If you want to use dry, you can use the same amount, or a little more.)
  • 2 Tbsp of Fresh Thyme - (If you want to use dry, you can use the same amount, or a little more.)
  • 1 Tbsp of Dijon Mustard
  • 1 Tsp of salt
  • 1 Tsp of Fresh Cracked Pepper
  • 1 One Gallon Zip Lock Bag.

**Note** - If you are using dried Rosemary and Thyme, I recommend making the marinade the night before and put in the fridge, then in the morning, add the chicken. This gives time for the flavors to get pulled from the dried herbs.

Okay, first thing is to take a large bowl, and mix ALL the ingredients into it. Grab a whisk and mix all the ingredients until well blended. Once blended, pour the marinade into the zip lock bag. Then take the chicken and place that into the bag as well. Press out all the air you can and zip it up. Once done, move the chicken around in the bag until you see all the pieces covered, then put in a bowl and put in the fridge. After 4 hours, squeeze the back a bit more and rotate so what was up is now on the bottom. Allow to sit for 4 more hours, (so in total, 8 hours). Go out to your grill and cook it like you would any other chicken. Just shake off the chicken and discard the leftover marinade that had the raw chicken.

You can cook this chicken in your over as well at a temp of 400°F, (about 205°C), but I prefer the taste from a nice grill. Well, just cook the chicken until the internal temp reaches a temp of 165°F, (about 74°C).

I make these with a serving of roasted potatoes, rice, or even on top of a salad in which I use the Balsamic Vinaigrette salad dressing. So good. I just made this twice last week. Didn't even need anything to go on top of the chicken, so much flavor from the marinade. Enjoy...


Replies: 0
Views: 343
 Forum:   Fun Zone   Posted: Sun May 19, 2024 12:33 pm   Subject: War of the Worlds - New Cinematic Gameplay & Development


Replies: 0
Views: 420
 Forum:   Fun Zone   Posted: Fri May 03, 2024 6:10 am   Subject: The Isle - New Update
I know some of you play "The Isle". Well, today they pushed a new update. Here is what is in it.

Patch now available!
Hey Islanders,

Thank you to everyone who participated in our recent hordetest, we're now pushing our latest build to the Evrima Public Branch! As mentioned in an earlier Discord announcement, for this patch, we'll be experimenting with a new server variant based on feedback gathered from our recent Hordetest. These servers will support higher playercounts of 150 without AI, and are based in both NA and EU regions. Initially there will only be two servers of this extra type available, but we will spin up additional servers of this variant as necessary and will remain available for as long as player interest dictates.

Please note; Our regular 100 slot AI enabled servers will still be available alongside the experimental ones.

Additionally, here's an example Game.ini for server owners to utilize the latest server functionality.

Code: [ Select all ]

AdminsSteamIDs="Admin steam ID here"
AdminsSteamIDs="Admin steam ID here"
WhitelistIDs="White list steam ID here" - needs to be enabled in the GameSession below, keep this empty if whitelist is disabled
WhitelistIDs="White list steam ID here"
AllowedClasses=Dryosaurus - List of all enabled classes - can also be managed in Admin Panel in real time

ServerName="Server name here"
ServerPassword="password here"
RconPassword="password here"
ServerDayLengthMinutes=45 - Set in minutes
ServerNightLengthMinutes=20 - Set in minutes
bServerWhitelist=false - Add whitelist steam ids in GameStateBase section above
AISpawnInterval=40 - Set in seconds (how frequente it checks to Spawn new AIs)
DisallowedAIClasses=Compsognathus - Add the names of each AI class that should be disabled, one line for each
MaxMigrationTime=5400 - Set in seconds - how frequent migration zones change
GrowthMultiplier=1 - Universal multiplier for growth, putting this number too high will stop it to work (stay below ~40)



  • - Added DLSS (NVidia) and FSR (AMD)
  • - Added Skin Creator to the Main Menu
  • - Added Previous and Next buttons for generated skins
  • - Re-enabled aerial directional attacks for troodon and omniraptor
  • - Added Global Chat as a server option (Disabled by default)
  • - Added Growth Multiplier as a server option
  • - Added customization for disabling specific AI to server options
  • - Added AI Density as a server option
  • - Added new /unstuck chat command (has a 90 minute cooldown, can´t be used near other players)
  • - Damage now cancels eat/drink
  • - New breath sounds for small animals
  • - Setup separate medium and small crouch footstep sounds
  • - Re-enabled interactive foliage since UE5 update (Enable/Disable available in settings)
  • - Re-enabled low option for shadows
  • - Added juvenile AI
  • - Added new opacity check for smaller animals to see around themselves in grass
  • - Added Ceratosaurus Manual Vomit
  • - Added new Dryo primary attack sound
  • - Added Pattern C to some species (more to come)


  • - Updated basic attack cooldowns
  • - Adjusted some spawn zone sizes and added a couple more zones for Deinosuchus/Beipiaosaurus
  • - Prevented rain drops from being visible underwater when breaking the surface of watersources
  • - Updated bucking cost math to take into account juvenile pouncers
  • - Map updates and fixes
  • - Improved corpse physics visual and performance
  • - Improved weather lighting during certain weather conditions
  • - Reduced chance for certain weather conditions
  • - Dilophosaurus hallucinations can now be used against AI
  • - Troodon idle camera has been raised
  • - Various VFX improvements
  • - Deinosuchus lunge ability can now drag bigger targets if they are swimming
  • - AI behavior improvements
  • - Increased camera lock angle (total 90º) for when eating/drinking
  • - Moved Deinosuchus spawners to water only
  • - Scavenger AI no longer appear instantly when a corpse is created
  • - Updated carnivore diets
  • - Improvements to spectator mode
  • - Several sounds/music volume improvements
  • - Bees now play the pulse audio for large and small targets
  • - Made schooling fish smaller when caught by beipi
  • - Herbivores/omnivores can now scent while moving
  • - Players can now scent when carrying objects
  • - Adjustments to pounce to avoid various issues with slopes and camera pitch angle
  • - Allow Pounce to work when attacking back of target
  • - Adjustments to Fall damage
  • - Made thrashing a corpse easier to trigger
  • - Made "Perfect Diet" UI status to only showing up if Tier 6
  • - Various improvements to when eye shine shows on an animal
  • - Imported new pachy trot animations
  • - Increased pachy trot speed
  • - Increased herrerasaurus drop attack hit size
  • - Pounce adjustment to avoid latency issues when a nearby target is already hit
  • - Adjusted mouse sensitivty min/max to better range
  • - Allow juveniles to also see diets listed for migration zone
  • - Increased omniraptor and troodon leg health
  • - Held food will now be dropped during the pachycephalosaurus ram instead of blocking the ability
  • - Reduced volume of open sound in profile menu
  • - Underwater NV should now function more consistently
  • - Adjustments to AI spawn rate
  • - Disabled Humans
  • - Adjusted the trot and sprint steps non spatialised radius for small dinosaurs
  • - Adjusted ceratosaurus manual vomit to deplete only 20% of hunger/thirst and nutrients
  • - Removed seeing unnecessary hints when underwater
  • - Gave Herrera underwater Night Vision
  • - Reduced stormy weather volume
  • - Rendering updates for performance
  • - Chat performance improvements
  • - Grazing hint will now only display when hunger is below 20%


  • - Organs should now despawn
  • - Constant fog should no longer exist
  • - Fixed an issue where issuing a manual ban would kick the last player who joined
  • - Juvenile deinosuchus can now grab schooling fish
  • - Fixes to corpse interactions near water
  • - Fixed nutrient slots not filling for juveniles during certain conditions
  • - Fixed deinosuchus corpse thrash not working in water
  • - Fixed issue that caused players to sometimes spawn in a tree or rock
  • - Fixed AI corpses despawning too soon
  • - Fixed impact animations sometimes not playing for all clients
  • - Fixed ceratosaurus threaten call sometimes getting cutoff.
  • - Fixed walk/crouch footstep audio sometimes playing footstep trot audio
  • - Fixed charge damage not being reset
  • - Setting weather with the admin panel will no longer cause undesired abrupt weather changes
  • - Fixed juvenile dilophosaurus grab montage repeating
  • - Fixed water splash sometimes not triggering
  • - Fixed lunge shake slide
  • - Fixed random footstep in Hypsi slide
  • - Fixed audio issues with deinosuchus juvenile lunge body impact
  • - Fix to Physics Door replication when a new player appears
  • - Fixed effects on rabbit burrows
  • - Removed holes in the ceiba tree
  • - Fixed pteranodon snapping towards walls when holding RMB while jumping
  • - Fixed beipiaosaurus underwater directional attack animation
  • - Fixed camera rotation with UI open
  • - Ptera no longer uses stamina when aerial diving
  • - Fixed stamina consumption at certain water depths
  • - Fixed pteranodon running takeoff not working
  • - Fixed courting when flying/falling/jumping
  • - Fixed boars sometimes ignoring targets they can detect
  • - Fixed AI sometimes spawning under map
  • - Fixed pounce recovery causing some animal AI to begin sliding
  • - Fixes to chicken sound attenuation
  • - Fixed deinosuchus lunge sound attenuation
  • - Fixed collision with the watchtower mesh
  • - Fixed turtle making noise when killed by pounce then dragged
  • - Fixed recoil animation not playing when lunged if too close
  • - Fixed herrerasaurus fall damage
  • - Fixed deinosuchus rotation while thrashing a corpse
  • - Fixed pteranodon animation going from crash recovery to crash landed
  • - Fixed effects not requiring a game restart when changed
  • - Fixed F6 toggling gameplay settings
  • - Fixed incorrect attentuation for various animal idles
  • - Fixed scalability settings not properly setting
  • - Fixed a check with interactable objects so players no longer have move away and reposition to update
  • - Fix to some audio sounding off centre
  • - Fixed fish dying due to lack of oxygen
  • - Fixed bones not giving nutrients to ceratosaurus
  • - Fixed diet screen UI not showing herrerasaurus and dilophosaurus
  • - Fixed an issue when dragging organs
  • - Fixed getting stuck in hatch animation
  • - Fixed an issue with skeleton physics
  • - Fix to organs disappearing and appearing again after swallow
  • - Fixed fast moving clouds
  • - Fixed AI dying from dehydration or starvation
  • - Fixed moving scent animations
  • - Fixed hatchling pachycephalosaurus attract vocal using incorrect sounds
  • - Fixed being unable to scent while carrying something
  • - Fixed gore sometimes becoming stuck to the character's face after interaction
  • - Fixed underwater night vision post process not respecting the river water line
  • - Fixed Goat AI pinned/swimming/idle animations
  • - Fixed dilophosaurus crouch animation
  • - Fixed Tenontosaurus 180 directional attack vocal playing twice
  • - Fixed deinosuchus underwater vision range not properly scaling with growth
  • - Fixed lunged players not losing oxygen properly
  • - Fixed server crash caused by courting
  • - Fixed an issue causing the Day/Night Cycle to speed up
  • - Fixed herrerasaurus fall damage scale (reduced)
  • - Fixed some AI movement issues
  • - Fixed hypsi blind not cleaning off automatically

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Replies: 0
Views: 320
 Forum:   Fun Zone   Posted: Wed Apr 10, 2024 2:35 pm   Subject: Teaser for what's coming- [ The Isle ]

I can't wait.


Replies: 0
Views: 419
 Forum:   Fun Zone   Posted: Wed Apr 10, 2024 2:28 pm   Subject: New Cave & Map Changes - [ The Isle ]

Here is a video recently posted showing the new changes to the map. For those that play this game, this looks nice.

 Topic: Beetlejuice 2

Replies: 7
Views: 1125
 Forum:   Fun Zone   Posted: Wed Mar 27, 2024 4:59 pm   Subject: Re: Beetlejuice 2
Ditto. What is making me happy as well is them sticking with practical movie magic instead of CGI.

 Topic: Beetlejuice 2

Replies: 7
Views: 1125
 Forum:   Fun Zone   Posted: Mon Mar 25, 2024 10:34 pm   Subject: Re: Beetlejuice 2
"The juice is loose."

 Topic: TS3 is Down

Replies: 1
Views: 498
 Forum:   General Talk   Posted: Thu Mar 21, 2024 7:10 pm   Subject: Re: TS3 is Down
[UPDATE] It's back up.

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