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Posted: Thu May 15, 2014 3:14 am Post subject: Tanks Open Beta Starts Now!
Here is a direct quote from their site.
Today, May 15th, War Thunder Ground Forces go into Open Beta thus becoming available for everyone to play. The tank part of the game is still considered in development, but without a large-scale testing it would be very difficult for us to move forward and deliver you the best experience possible. We are going to implement many major features (such as multiple controllable turrets), new locations and, of course, many new vehicles in the future updates. Bug fixing is also an integral part of game development, and we will appreciate you helping us to improve War Thunder by reporting any bugs you find on this special sub-forum.
Also, since experienced War Thunder pilots already have access to a multitude of high-level aircraft, while tank progression starts for everyone from scratch, “tanks vs planes” battles have been temporarily disabled. When a substantial number of tank players reaches high ranks in Ground Forces, we will bring the combined missions back to the rotation.
See you on the battlefield!
The War Thunder Team
So I hope to see you guys on the battlefield soon.
Ground forces are now available for all players in open beta test
New planes, which include cannon version of MiG-3, reference model of I-185, fleet version of B-25 - PBJ-1 in two modifications and two new Me-262 jets in the German tree, and new Spitfire fighters for Britain
Cockpits for heavy fighters Ki-45
Optimization of shadows and update of visual effects
Updated ammunition and ballistics
IL-10 with AM-42 engine, serial production of year 1946 (rank 4)
Messerschmitt Me.262C-2b Heimatschutzer II (rank 5)
North American PBJ-1H (rank 3)
North American PBJ-1J (rank 3)
Supermarine Spitfire F Mk.XIVe (rank 4)
Supermarine Spitfire F Mk.XIVc (premium - rank 4)
Supermarine Spitfire F Mk.XVIIIe (rank 4)
Added Ground Forces for Open Testing.
List of Ground Forces added to the game during CBT (1.41 additions are marked in italics):
GAZ-MM with anti-air cannon 72-M
IS-2 mod. 1943
IS-2 mod. 1944
KV-1 with L11 cannon
KV-1 with ZIS-5 cannon
T-34-85 with D-5T cannon
T-34-85 with ZIS-S-53 cannon
PzKpfw 38(t) Ausf.F
Jagdpanzer 38(t) (Hetzer)
Flakpanzer I ausf. A
Sdkfz 6/2 Flak36
PzKpfw 38(t) Ausf.A
PzKpfw II Ausf.C
PzKpfw II Ausf.F
PzKpfw III Ausf.E
PzKpfw III Ausf.F
PzKpfw III Ausf.L
PzKpfw III Ausf.M
PzKpfw III Ausf.N
PzKpfw IV Ausf.C
PzKpfw IV Ausf.F
PzKpfw IV Ausf.F2
PzKpfw IV Ausf.G
PzKpfw IV Ausf.H
PzKpfw V Panther Ausf.D
PzKpfw V Panther Ausf.A
PzKpfw V Panther Ausf.G
PzKpfw V Panther Ausf.F
PzKpfw VI Ausf.H Tiger
PzKpfw IV Ausf.B Tiger II (Porsche Turm)
PzKpfw IV Ausf.B Tiger II (Henschel Turm)
PzKpfw IV Ausf.B Tiger II mit KwK46
Sturmgeschütz III Ausf. A
Sturmgeschütz III Ausf. F
Jagdpanzer IV L48
Panzerjager Tiger (P) Ferdinand
PzKpfw 748/2(a) (captured M4A2 Sherman)
Economy and Progression
Me.410A-1/U4 and Me.410B-2/U4 are moved to 4th rank and separated from the main line of the two-engine fighters. Their research leads to Me.262A-1a/U4 Pulkzerstorer fighter. In new variant they are positioned after Hs.129, but its research is not required.
PBY-5, PBY-5a are moved to the adjoining bomber line.
OS2U-1, OS2U-3, SBD-3, TBF-1 are separated to one line with new PBJ-1H and PBJ-1J
Battle statistic UI has been modified. Destroyed AI-controlled vehicles and aircraft are now displayed separately from the player controlled vehicles and aircraft.
Accelerated research has been separated for aviation and ground forces.
Added variants of “To Battle” button for aviation and ground forces.
Tank battles: destroyed modules are now displayed with grey colour, all other colours show the damage stage of the modules: the closer to red, the more severe the damage is. Modules shown in grey also when you hit already destroyed modules.
Ground forces decals are now separated to another group. Added new special decals for ground vehicles.
Graphics and Models
Shadows on all setup settings has been greatly improved and optimised.
Grass and plants has been updated in tank maps.
Improved visual effects from hits on ground or ground targets for large-caliber aircraft cannons.
Fixed visual effects from fragmentation and cumulative shell hits on ground targets.
Fixed rare occurrence of additional tail and wing debris being shown
New cockpits added:
Damage Model Changes
Damage Model of AA units has been significantly changed to reflect real AA units.
Changed ricochet chance for all types of shells at different impact angles. Chance to ricochet at extreme angles has been increased for all armour piercing shells, cumulitive shell ricochet chance has been significantly reduced.
Fixed repair algorithm for the gun breech and the gun barrel. Now these modules will be fully restored after the repair.
Improved damage model of the tanks with add-on armour elements (add on plates, shields, additional tracks etc), now these objects will have the correct material and qualities. They are correctly included in the damage calculation after being hit.
Fixed damage model of all anti air defence and artillery under AI control. Now their hitboxes more accurately represent the sizes of the weapon and the unit, fortification elements (bund walls, sand bags) will now protect the weapon from shell damage.
Fixed 100mm shells: BR-412 and BR-412B forT-54 tank and SU-100 SPG.
All new planes have been set up with proper FMs
Speed loss while gliding is reduced for F-86 and MiG-15
Overestimated fuel consumption rate has been fixed for F9F, MiG-9, F-80, F-84
FM for Bf. 109 G-2 and G-6 - a bug that lead to reduced turning time - fixed. Turn time is now according to data sheets
Indicated airspeed for P-40E fixed. Fuel consumption rate, roll rate, control stiffening corrected, thermodynamics reworked.
Indicated airspeed for PBY Catalina fixed
Wing aerodynamic centre for Yak-3 fixed
FM changed for DH Vampire, He 162, Me 163 and Ki-200 (engines, control stiffening)
A bug when non-retractable landing gear didn’t cause air resistance fixed
Do-217E has been tuned according to data sheets.
Weapons and modifications
Fixed reliability parameters of the T-160 20mm avia-cannon. The length of uninterrupted fire has been decreased, added scatter from weapon overheat.
Added variant of the ammo belts for BK-5 and MK-214A 5cm(50mm) avia-cannons with Armor-piercing high-explosive shells.
MK.214a - 50mm cannon for Me.262C-2b has been added and tuned.
Added bomb pylons for Fairey Swordfish that will allow it to take 4 250 pound bombs.
M4 - 75mm cannon for PBJ-1H has been added and tuned.
Added bomb pylons for F4U-1a that allows it to take one 500 or 1000 pound bomb.Fixed limitation bomb load dropping for loads on Ju-87
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