Fresh Arcade install
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HeadShot Extreme -> Nuke Blocks / Modules Support

#1: No icon Fresh Arcade install Author: Porthos PostPosted: Thu Dec 14, 2017 4:32 am
    —
Corpse I saw over on the Evo xtreme site where some one had the same problem I have where they deleted some wrong tables in the db and the arcade would crash their site. Your post there said the sql was attached but there is nothing there. Was wondering if you still have the arcade sql so I can fix my arcade.
Thanks in advance

#2: No icon Re: Fresh Arcade install Author: [HSX]coRpSELocation: Back of your mind!!! PostPosted: Thu Dec 14, 2017 9:14 am
    —
— Porthos wrote
Corpse I saw over on the Evo xtreme site where some one had the same problem I have where they deleted some wrong tables in the db and the arcade would crash their site. Your post there said the sql was attached but there is nothing there. Was wondering if you still have the arcade sql so I can fix my arcade.
Thanks in advance
You can get those tables from the full version of Evo Xtreme. You just need to go into the SQL file and grab the tables you need.

#3: No icon Re: Fresh Arcade install Author: Porthos PostPosted: Thu Dec 14, 2017 9:47 am
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how do i get them out of the sql file?Last edited by Porthos on Fri Dec 15, 2017 3:15 pm; edited 1 time in total

#4: No icon Re: Fresh Arcade install Author: [HSX]coRpSELocation: Back of your mind!!! PostPosted: Thu Dec 14, 2017 11:54 pm
    —
You would just open the sql file using notepad or any text editor. But here are the tables, Just replace any that you are missing.

Code: [ Select all ]

--
-- Table structure for table `nuke_bbarcade`
--

CREATE TABLE `nuke_bbarcade` (
  `arcade_name` varchar(255) NOT NULL default '',
  `arcade_value` varchar(255) NOT NULL default '',
  PRIMARY KEY  (`arcade_name`)
) ENGINE=MyISAM;

--
-- Dumping data for table `nuke_bbarcade`
--

INSERT INTO `nuke_bbarcade` VALUES('use_category_mod', '1');
INSERT INTO `nuke_bbarcade` VALUES('category_preview_games', '5');
INSERT INTO `nuke_bbarcade` VALUES('games_par_page', '15');
INSERT INTO `nuke_bbarcade` VALUES('game_order', 'Alpha');
INSERT INTO `nuke_bbarcade` VALUES('display_winner_avatar', '1');
INSERT INTO `nuke_bbarcade` VALUES('stat_par_page', '10');
INSERT INTO `nuke_bbarcade` VALUES('winner_avatar_position', 'left');
INSERT INTO `nuke_bbarcade` VALUES('maxsize_avatar', '200');
INSERT INTO `nuke_bbarcade` VALUES('linkcat_align', '2');
INSERT INTO `nuke_bbarcade` VALUES('limit_by_posts', '0');
INSERT INTO `nuke_bbarcade` VALUES('posts_needed', '5');
INSERT INTO `nuke_bbarcade` VALUES('days_limit', '5');
INSERT INTO `nuke_bbarcade` VALUES('limit_type', 'date');
INSERT INTO `nuke_bbarcade` VALUES('use_fav_category', '1');
INSERT INTO `nuke_bbarcade` VALUES('arcade_announcement', 'Welcome to the Arcade!<br />Enjoy!');

-- --------------------------------------------------------

--
-- Table structure for table `nuke_bbarcade_categories`
--

CREATE TABLE `nuke_bbarcade_categories` (
  `arcade_catid` mediumint(8) unsigned NOT NULL auto_increment,
  `arcade_cattitle` varchar(100) NOT NULL default '',
  `arcade_nbelmt` mediumint(8) unsigned NOT NULL default '0',
  `arcade_catorder` mediumint(8) unsigned NOT NULL default '0',
  `arcade_catauth` tinyint(2) NOT NULL,
  KEY `arcade_catid` (`arcade_catid`)
) ENGINE=MyISAM AUTO_INCREMENT=2 ;

--
-- Dumping data for table `nuke_bbarcade_categories`
--

INSERT INTO `nuke_bbarcade_categories` VALUES(1, 'Arcade', 1, 1, 0);

-- --------------------------------------------------------

--
-- Table structure for table `nuke_bbarcade_comments`
--

CREATE TABLE `nuke_bbarcade_comments` (
  `game_id` mediumint(8) NOT NULL default '0',
  `comments_value` varchar(255) NOT NULL default ''
) ENGINE=MyISAM;

--
-- Dumping data for table `nuke_bbarcade_comments`
--

INSERT INTO `nuke_bbarcade_comments` VALUES(1, '');

-- --------------------------------------------------------

--
-- Table structure for table `nuke_bbarcade_fav`
--

CREATE TABLE `nuke_bbarcade_fav` (
  `order` mediumint(8) NOT NULL default '0',
  `user_id` mediumint(8) NOT NULL default '0',
  `game_id` mediumint(8) NOT NULL default '0'
) ENGINE=MyISAM;

--
-- Dumping data for table `nuke_bbarcade_fav`
--


-- --------------------------------------------------------

#5: No icon Re: Fresh Arcade install Author: Porthos PostPosted: Fri Dec 15, 2017 3:14 pm
    —
Thanks. Unfortunately looks like there is more than just the tables wrong so I guess I will forget about the arcade ängstlich

#6: No icon Re: Fresh Arcade install Author: [HSX]coRpSELocation: Back of your mind!!! PostPosted: Fri Dec 15, 2017 6:18 pm
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Well, overall, the arcade is on its way out since flash is nearing its end. Heck, cell/smart phones don't even support flash. Modern browsers as well are moving to HTML5 rather than flash.

#7: No icon Re: Fresh Arcade install Author: Porthos PostPosted: Fri Dec 15, 2017 7:17 pm
    —
true

#8: No icon Re: Fresh Arcade install Author: hp201 PostPosted: Thu Dec 28, 2017 6:25 am
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dunno what your problem is with the arcade, but most of the time its just the theme that isnt edited for use with the arcade

#9: No icon Re: Fresh Arcade install Author: MAGNET PostPosted: Wed Jan 10, 2018 12:08 pm
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For Corpse ...

Regarding the arcade issue and replies to Porthos - So, what will eventually happen to the Arcade Module?  We will still be able to use it on our website?  Will you guys modify the current arcade module to work with nuke evo?

I apologize up front if my questions are senseless.  pipe

#10: No icon Re: Fresh Arcade install Author: [HSX]coRpSELocation: Back of your mind!!! PostPosted: Wed Jan 10, 2018 2:22 pm
    —
— MAGNET wrote
Regarding the arcade issue and replies to Porthos - So, what will eventually happen to the Arcade Module?


Eventually, it will be removed permanently. The reason for that is Flash in itself is on its way out. HTML5 is being used to replace it. I figure maybe a few more years of it being supported, but they are trying to phase it out due to some security risk that it can provide. Once it's completely gone, there is nothing we can do but remove it completely. But with this next release, I believe it's still in. Lonestar is the one that can answer if its gone or not better than me since he has been busy working on some forum updates. Me, I just been tinkering with some things here and there which will put some new features into the CMS, but I haven't got the chance to physically see the new CMS coding, not till Lonestar gets a bit further.

EDIT:

After looking, Flash does have a EOL, (End of Life), already set. In 2020, Adobe will stop supporting Flash completely. Firefox has published this roadmap on how its going to handle Flash. Take a look.
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Since the EOL is so close, I will have to talk to Lonestar to see if this next release should even have it in.

— MAGNET wrote
We will still be able to use it on our website?


Like above, when its gone from browser support, then there is nothing we can do. But till that day, it will still work with Evo Xtreme. That is why its still a default module that is already part of the CMS. But that will end soon.

— MAGNET wrote
 Will you guys modify the current arcade module to work with nuke evo?

If your talking about the original Nuke Evo, no, that's a dead project and has been for many years. Xtreme Evo, yes, it will still be supported. I may go through some of it to see if I can clean up the styling a bit. The block I am also looking at updating a bit since it uses a lot of code that is also outdated, like "marquee" code. I will be updating some of that to more of HTML5 standards if I decide to clean it up, but with Flash on its way out in 2 years, I just dunno if its worth it.


— MAGNET wrote
I apologize up front if my questions are senseless.

No senseless questions if you don't know the answer, can't find the answer, and want to know.



HeadShot Extreme -> Nuke Blocks / Modules Support


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