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  Topic: [HS] K3 Mod tips and Hardpoints
coRpSE

Replies: 3
Views: 70

PostForum: General   Posted: Tue Sep 07, 2010 1:40 am   Subject: Re: [HS] K3 Mod tips and Hardpoints
Another thing. If you hear at the end of the round, a hi pitch voice hard to understand, like its a chipmunk then what you have to do is very simple. You should be running a higher audio setting. Go into Options/Sound/Sound Quality, you may need to bump it up. Most people would probably be on the setting 44KHZ (High).
  Topic: [HS] K3 Mod tips and Hardpoints
coRpSE

Replies: 3
Views: 70

PostForum: General   Posted: Tue Sep 07, 2010 12:30 am   Subject: Re: [HS] K3 Mod tips and Hardpoints
Another thing I was asked about is binding taunts to keys.

\bind (key) openscriptmenu k3_taunts (taunt number here)


Taunt number is the number in the menu - 1
So for taunt number 4, you would put 3

Example. Here is mine from my config using the key pad numbers 0-9 on the right side of my keyboard.

Code:
bind KP_HOME "openscriptmenu k3_taunts 6"
bind KP_UPARROW "openscriptmenu k3_taunts 7"
bind KP_PGUP "openscriptmenu k3_taunts 8"
bind KP_LEFTARROW "openscriptmenu k3_taunts 3"
bind KP_5 "openscriptmenu k3_taunts 4"
bind KP_RIGHTARROW "openscriptmenu k3_taunts 5"
bind KP_END "openscriptmenu k3_taunts 0"
bind KP_DOWNARROW "openscriptmenu k3_taunts 1"
bind KP_PGDN "openscriptmenu k3_taunts 2"
bind KP_INS "openscriptmenu k3_taunts 9"


Enjoy...
  Topic: [HS] K3 Mod tips and Hardpoints
coRpSE

Replies: 3
Views: 70

PostForum: General   Posted: Mon Sep 06, 2010 11:10 am   Subject: Re: [HS] K3 Mod tips and Hardpoints
Sorry for being delayed on the second section of this post, I was passing out when I wrote the first part.

Well to finish off that I wanted to go over a few tips.

First is auto turrets. They take about a second before they will lock on you and shoot, Its really (1.5) seconds. So its best not to put the in a obvious place.

Next, you can destroy a autoturret with just a few shots, so do it instead of trying to run by it.

If you are running the hacker perk, then get close to it, and while being close, press and hold your "z (Zoom)" button, what ever you have scope/aim down sight set as. Then you will see you have option to take control of it. You want to piss off the owner, that's how you can do it. You can also hack other players devices like laser mines, claymores, C4 and proxy nades.

Ion cannon - Charge it up before shooting, a full charge up to 500 can kill several people, By best so far is 5 people in 1 shot. downfall, fire to close and you die, also the weapon makes allot of noise so it can be heard from a distance.

You have the availability to put up a first aid station, do it. Its all done in the Quick Chat\4(K3)\ section. Same area to turn on your lasers.

Lasers, they do help out allot. Quick Chat\4(K3)\ section.

Vortex Portals are those glowing things that you see appear around the map, they are quick teleports. they will whip you around the map at random spots. Good way to escape being killed.

Time out bubbles - DO NOT ABUSE!!!

Other then that the time out bubbles are pretty helpful if you need a bit of a break. They only last about a min and a half, so watch your time. What they do is give you a bit of protection while allowing you to move in and out of it, but makes your enemies bounce back a bit.

IF YOU HAVE A MIC, USE IT. VOIP on the server helps out your team, so use it.

This is all I can think of at the moment. hope this helps a little.
  Topic: [HS] K3 Mod tips and Hardpoints
coRpSE

Replies: 3
Views: 70

PostForum: General   Posted: Sun Sep 05, 2010 10:56 pm   Subject: [HS] K3 Mod tips and Hardpoints
Hello everyone. We had a few games upon the new [HS] K3 server and by some I have been asked a what are some of the features and how to use them, along with what are the hard points and how many kill streak do they need to do before getting it. hopefully in this thread I will be able to answer allot of your questions.

Lets start off with the hard points. The hard points is like if you get X amount of kills in a row with out dieing, you get UAV, and so on.

Hard Points:

  • How many kills in a row for UAV:  "3"
    How long UAV lasts for: 45 seconds

  • How many kills for an air strike:  "5"

  • How many kills for an ion cannon:  "7"

  • How many kills for Extra health:  "8"
    How much extra health is given: "100"

  • How many kills for a mortar barrage:  "9"

  • How many kills for a meteor shower:  "11"

  • How many kills for Extra damage "12"
    Damage multiplyer for when you have Extra damage:  "1.6"

  • How many kills for a helicopter:  "13"

  • How many kills for Extra ammo (refills ammo for all weapons):  "14"

  • How many kills for a Black hawk:  "15"

  • How many kills for Lightning storm:  "17"





I hope that helps a little with knowing now how many kills in a row you have to get before you get anything. These may change with time, but for now this is what there values are.

As for some of the additional thing beside weapons, you will notice in your "Perks 1" section, you have allot of options from the Dark Plasma canon, and the turrets. But also you can put your self into a time out bubble if you need a min to do something and don't want to die. Just do not abuse this or I will remove it. But check out the options by doing the following.

While in game, click your "Quick Chat" and in there you will see an option for "K3" which i believe is option 4. In there you will find a bunch of stuff.

Auto Turrets:
Auto turrets automatically scan the area for nearby enemies, if an enemy is in range the turret will open fire on them. The damage and fire rate can be increased if the owner has the either the Stopping Power or Double Tap perks.
Auto Turrets take 3 seconds to arm once deployed.

Laser Mines:
Once a laser mine is deployed, a beam will emit from it and travel across the map until it hits an object If the beam is broken by an enemy going in to it, he will instantly get blown up.
Laser Mines take 2 seconds to arm once landing on a suitable surface.

Locking-on Rocket Launcher:
To lock-on with this, you must aim at a player until the lock-on bar reaches the end and says "LOCKED ON" The player that you are locking on to will receive a warning sign that appears on their HUD indicating that they are being locked on to. Lock-on rockets can also be used against helicopters.

Laser guided Rocket Launcher:
Once a laser guided rocket has been launched, you have full control over where it travels too. To control the missiles just aim at the position where you want them to travel to.

Dark Matter cannon:
The damage of the Dark Matter Cannon is decided on how long you have charged it for, to charge the cannon up you hold fire while having it selected then release to fire. A number in the right hand side of you screen indicates the maximum damage that it will inflict on the enemy.

Freeze Grenade:
Freeze grenades replace flash grenades and are ideal for reducing a players vision and slowing them down

EMP Grenade:
The EMP Grenade is a very useful item, it can be used to disable enemy Auto Turrets, Laser Mines, Sticky Proximity Grenade, disable cloaking and decrease players visibility.

Sticky Proximity Grenade:
Proximity grenades will stick to any surface (apart from players), once it has stuck to a surface it will then watch for any enemies that come close to it, then detonate.

Time Bubble:
Time bubbles stop any kind of bullet and explosions from passing in or out of it. Time bubbles can also repel enemies that get too close.

Vortex Portals:
These spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn.

Rage:
To get Rage, you must get 10 kills with less than 3 deaths. While you have rage your health regenerates and your speed is increased.

Spawn beacons:
Spawn beacons allow you to have some control over where you respawn, if you have a beacon deployed when you respawn you will spawn at a random spawn within a set radius of it instead of spawning near your team mates. Spawn beacons can also alert you when it "sees" enemy players nearby.

Here below is a full feature list.

Quote:
Features::

Auto turrets
Laser mines
Lock-on rockets
Laser guided rockets
Dark natter cannon
EMP Grenades
Freeze grenades
Sticky proximity grenades
Anthrax gas

New quick chat menu options:
Deploy Time Bubble
Laser ON/OFF
Third Person ON/OFF
Left / Right handed weapon
Change cross-hair
Status voices
Invisibility cloak
Deploy med station
Place spawn beacon
View stats
Taunts
Place teleporter

New weapon sounds for:
AK47
M4
G36C
Mini Uzi
AK74U
P90
M249 SAW
RPD
M60
Winchester1200
M1014
M40A3 Sniper
Dragunov Sniper
Barrett Sniper
Desert Eagle
Grenade explosions

New weapon models:
RPG -> AT4 Rocket Launcher
MP5 Red dot -> MP5 Red dot + silencer
M4 Grenade launcher -> M4 Grenade launcher + eotech (square red dot thing)
MP44 -> AR20 Carbine
M40A3 Sniper -> erm... another sniper model zunge zeigen

New skins for:
M16
AK47
M4
M249 SAW
M9
USP .45
Silver Desert Eagle
All camos have been changed apart from the digital and gold camos

New helicopter models
Loads of blood, bodies have a chance of gibbing when killed with an explosive, shotgun or Barrett .50cal
Blood on your screen when hurt, and goes on other players screen if they are close enough
Killing sprees
Message center
Damage modifiers
Weapon spawn ammo changable
Rage
Ranks
Challenges, weapon/perk unlocks and create-a-class, just like normal CoD4
Camo and challenges in ModWarfare mode
Taunts
Pain sounds
Death sounds
Vortex Portals
Automatic M16 (only when no attachments are used)
Automatic G3 (only when no attachments are used)
End of match stats
Extra ambient sounds
Cars get damaged if you land on one and get hurt from the fall
Night mode
Spec the winner in UT3 style
Ambient mortars
Up to 11 Map vote
Killcams that we were meant to get in 1.7
Ion cannon
Mortar barrage
Meteor shower
Black hawk helicopter, when used you can fly around in it, use the mingiun and fire locking on rocket
Binoculars are used to target the mortar barrage and meteor shower
Lightning storms
Status voices
Invisibility cloak
Stats
Fully customizable taunts
Auto assign only option
Searchable dead bodies
Anti camp system
Med packs
Med stations
Kills and time remaining announcements
UAV planes circle the map while UAV is active, UAV planes can also be shot down by the enemy team
Options for perfectly still scopes while holding your breath
Spawn beacons
Admin commands
And much more!


I hope this post answers most of if not all your questions. Any others please post here.
  Topic: [HS] Coming back to RTCW for a limited time
coRpSE

Replies: 5
Views: 119

PostForum: General talk   Posted: Sun Sep 05, 2010 2:20 pm   Subject: Re: [HS] Coming back to RTCW for a limited time
do you guys have the PB thing installed?
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If so then let me know the error and I will work on it. I been busy trying to get it working right and trying to get our COD4 server working right.
  Topic: [HS] Coming back to RTCW for a limited time
coRpSE

Replies: 5
Views: 119

PostForum: General talk   Posted: Fri Sep 03, 2010 8:24 pm   Subject: Re: [HS] Coming back to RTCW for a limited time
The server is up, we are ironing out some issues with the PB installer that is needed.
  Topic: [HS] Coming back to RTCW for a limited time
coRpSE

Replies: 5
Views: 119

PostForum: General talk   Posted: Wed Sep 01, 2010 6:24 am   Subject: [HS] Coming back to RTCW for a limited time
That's right, [HS] is coming back to RTCW. We are in the process of setting up our server. We do have it currently, but I will be configuring it within a day or two. This server will be active only for 1 month. In that months time. If we do not have a populated server and get new members to help run the server and take care of it, we will close it. I hope to see some of the old friendly faces that we used to see.
  Topic: My review on a E-Cig
coRpSE

Replies: 3
Views: 153

PostForum: General talk   Posted: Fri Aug 27, 2010 10:50 pm   Subject: Re: My review on a E-Cig
I always find it interesting how things can be spun into sounding deadly. Well, I also believe in getting past the spin and getting to the real truth. Such is the case with the recent E Cig  findings of diethylene glycol (AKA Antifreeze Ingredient). The finding was in a FDA test that tested 5 E-Juice companies from out side the USA and one was found to contain less then 1% of it. When taken in this context, one would instantly come to the conclusion that this is very bad. A bit of research reveals that this is not as bad (or as deadly) as the report would have you believe. While diethylene glycol is toxic in very large doses such as drinking straight antifreeze (see bottom of article for toxicity comparisons), what causes the toxicity is quite interesting. You see, upon ingestion, ethylene glycol is oxidized to glycolic acid which in turn, oxidized to oxalic acid. In effect, the toxicity comes from your body turning the stuff to oxalic acid. Even more interesting, however, is that oxalic acid is quite common in food plants. Oxalic acid can be found in tea plants, black pepper, parsley, poppy seed, amaranth, spinach, chard, beets, cocoa, chocolate, most nuts, most berries, and beans. Did I mention that diethylene glycol, is 7X safer than caffeine and 28X safer than nicotine in terms of toxicity in its pure form! How about an article reading "Caffeine in Coca Cola is 7X more dangerous than chemical in Antifreeze", that's pretty scary!
So what are the dangers? Well, to date it is unknown how much of the stuff is found in E Cig cartridges. My guess based on the amount of liquid found in the cartridges and lack of action from the FDA is that it is extremely small. In general, healthy individuals can safely consume oxalic acid, those with kidney disorders, gout, rheumatoid arthritis, or certain forms of chronic vulvar pain (vulvodynia) are typically advised to avoid foods high in oxalic acid or oxalates. So in conclusion, unless you have been advised to stay away from foods containing oxalic acid due to the above mentioned conditions, then there is little to no danger from the ethylene glycol found in E Cig cartridges. Once again, it pays to do your research instead of basing your actions on bogus and misleading reports.


Toxicity Comparisons
This list will show how "deadly" diethylene glycol is compared to other common substances based on their LD values or Median Lethal Dose values.

Table Salt - up to 3 grams for every 2 lbs of body weight. For example, a 150 lb individual would have to consume 8 oz in a single sitting.

diethylene glycol - up to 1.4 grams for every 2 lbs of body weight. For example, a 150 lb individual would have to consume almost 4 oz in a single sitting.

Caffeine - up to .2 grams for every 2 lbs of body weight. For example, a 150 lb individual would have to consume almost .5 oz in a single sitting.

Nicotine - up to .05 grams for every 2 lbs of body weight. For example, a 150 lb individual would have to consume almost .14 oz in a single sitting.
  Topic: Site Back to fully functional
coRpSE

Replies: 2
Views: 252

PostForum: General talk   Posted: Fri Aug 27, 2010 1:59 pm   Subject: Re: Site Back to fully functional
amandak695 wrote (View Post):
Such a very amazing link!


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I don't follow. What is a amazing link?
  Topic: hi all
coRpSE

Replies: 4
Views: 442

PostForum: General talk   Posted: Fri Aug 27, 2010 1:57 pm   Subject: Re: hi all
hello and welcome.
  Topic: My review on a E-Cig
coRpSE

Replies: 3
Views: 153

PostForum: General talk   Posted: Thu Aug 26, 2010 6:55 pm   Subject: Re: My review on a E-Cig
Edited my first post to include the link to the youtube video I did.
  Topic: My review on a E-Cig
coRpSE

Replies: 3
Views: 153

PostForum: General talk   Posted: Wed Aug 25, 2010 10:55 pm   Subject: My review on a E-Cig
For those who know me, know that I am a smoker. I start smoking about 15 years ago and have quit on a few occasions but always reverted back. I quit for the aspects of my health and having harder time breathing and keeping up in activities, along with having the oder of smoke all around me.

Well, a few weeks ago I switched over to the E-Cigarettes.

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An E-Cig is not a Cig at all. It has no smoke what so ever. Unlike a cigarette that contains over 4,000 chemicals and over 500 additives in one cigarette. Of those 4000, over 50 are known to cause cancer.

In making E-Juice, the liquid used with E-Cig's contain the following chemicals,
  1. Vegetable Glycerin (VG)
  2. Propylene Glycol (PG)
  3. Nicotine
  4. Concentrated DIY Flavoring


Far less then a conventional cigarette. These chemicals make up the juice that is found in the e-cig which in turn is also found in the foods we eat and in the hospitals. So for all those that say, they are bad for ya, my question, what isn't these day's? Last I knew I am breathing in poison every day of my life with all these car's on the road. Me after doing my research found that these are over 5000 times healthier and have a better success rate of people quitting using them then the patch and the gum. But now that you have a little more knowledge of what a E-Cigarette is, now I will go over my experience with my Blu E-Cig.

I bought the Blu E-Cig after reading some good and bad reviews. Overall the main reason I bought it is for the pack that looks like a cigarette pack, but is actually a holder for my E-Cig and a charger for my spare battery. It also holds up to 5 extra flavor cartridges.

Well the cartridges that come with the Blu are alright, but weaker in Nicotine then I am used to, so I found this site,
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that hand mix there own and sell them. After buying the flavors I wanted and received them, I refilled my cartridges and tested them out. So many flavors that you can mix and match.

Overall I will give my rating based after a 1 - 5 scale 5 being the best.
  • Vapor - 4
  • Ease of use - 5
  • Portability - 5
  • Delivery time - 3
  • Flavors - 2
  • Cartridge last time - 3
  • Quality - 4
  • Price - 5
  • Options - 2


I will explain some of those so you can understand them better.

Vapor -  is alright, at first its decent if you clear the atomizer of debris left by placing the new cartridge on. Once the atomizer is warmed up then they are good.

Ease of use - is how easy is it use right out of the box. It's very simple, but the instructions are lacking a bit. Here are a few tricks I figured out and learned on the internet,
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Portability - is how portable is it and if its ready to go when you are. I like this for the pack is a charger, so at night while I am charging up my batteries on my PC, I can charge up my pack then when I need to go, I grab my pack and 2 charged batteries and a few flavor cartridges and go. Well, when one battery dies, I have a second I can use and put my other on charge in the pack.

Delivery time - is from when you order and when it gets to you. Personally, I think they need to work on there order filling to speed this up. It took 3 days for it to be shipped and I did not get the info of it being shipped till 6 days after I ordered, then took a total of 10 days to get to me which if I mailed something to them I know it would be there in 3 days tops, so I know that they is something fubar with there shipping. Me personally after working in warehouses before, in the shipping area's and running the shipping at the old restorations shop I worked at, I know there is no call for the delay that they displayed. My suggestion is to get the starter pack along with a few spare atomizers and a extra battery and you should be set for a long time, get your flavors else where or mix your own.

Flavors - This is what taste they have out there, the ones Blu come with only to me have 1 that are good, 2 that is okay, and 2 bad ones. but to me they were all weak in the Nicotine. Cherry was good, Tobacco and Vanilla were alright, Coffee tasted like burnt bean coffee and Menthol tasted alright the first 2 hits then became real bad.

Cartridge last time - I would say is so so, they do not last what Blu claims, unless your cig is like 3 puffs each. I would say its more of 2 or 3, but after about 3 cigs worth the flavor changes to almost a burnt plastic taste. Once there you know its empty. sad thing is if you open up a cartridge you will see that there is juice left, its trapped at the bottom.

Quality - Over all quality of the product. Seems sturdy and case is a decent quality plastic. Batteries on the other hand could be better.

Price - Cant say much on this, compared to others that don't have everything this comes with, just look for your self.

Options - I was juggling between a 1 or a 2. I gave it a 2 because you can buy spare atomizers and batteries but I would like to see them sell refilling kits, blank cartridges and maybe a few other accessories, like a car charger and maybe longer batteries.


Overall, I am very pleased with what I got and I would recommend this to anyone wanting to stop smoking cig's and get into a healthier life style. It will take a week or so to get use to smoking it, because at first, it's almost like smoking a cig for the first time and its a bit harsh if you take a strong throat hit. But after a while you will pick up a few tricks and habits and you will be all set once you do that. Good luck all and I hope this helps with a few of our visitors that are smokers and convince them to switch.
  Topic: Be careful what you ask for.
coRpSE

Replies: 0
Views: 152

PostForum: General talk   Posted: Fri Aug 13, 2010 4:35 am   Subject: Be careful what you ask for.
A United States Marine was taking some college courses
between assignments. He had completed 20 missions in Iraq
and Afghanistan . One of the courses had a professor who
was an avowed atheist, and a member of the ACLU.

One day the professor shocked the class when he came in.
He looked to the ceiling and flatly stated, "GOD, if you are real, then
I want you to knock me off this platform... I'll give you exactly 15 min."
The lecture room fell silent. You could hear a pin drop. Ten minutes
went by and the professor proclaimed, "Here I am GOD, I'm still waiting."

It got down to the last couple of minutes when the Marine got
out of his chair, went up to the professor, and cold-cocked him;
knocking him off the platform. The professor was out cold.

The Marine went back to his seat and sat there, silently.
The other students were shocked and stunned, and sat there
looking on in silence. The professor eventually came to,
noticeably shaken, looked at the Marine and asked,
"What in the world is the matter with you? Why did you do that?"

The Marine calmly replied,
"GOD was too busy today protecting America 's
soldiers who are protecting your right to say stupid
stuff and act like an idiot. So He sent me."

The classroom erupted in cheers!
  Topic: Treasury page conflicts with user avatar display
coRpSE

Replies: 8
Views: 502

PostForum: PhpNuke Blocks/Modules Questions   Posted: Thu Aug 12, 2010 11:18 pm   Subject: Re: Treasury page conflicts with user avatar display
no problem...
  Topic: Treasury page conflicts with user avatar display
coRpSE

Replies: 8
Views: 502

PostForum: PhpNuke Blocks/Modules Questions   Posted: Thu Aug 12, 2010 8:53 pm   Subject: Re: Treasury page conflicts with user avatar display
I replied to your PM, the fix is simple and I tripled checked it and it works 100%.

If anyone else comes here with the same issue, its an easy fix. Just replace your CzUser_Info module with this one that is attached. Just overwrite all your files and do the SQL install. Some unknown reason, I think in Evo Extreme 2.0, they rewrote the module to be less files and be more efficient, the only problem when they did that, it causes the code to be stripped from the block for the User Avatar by the Treasury module. Why that happens, I don't know. But this version works 100% and has all the same functions as the one they gave you with the CMS.
 
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